16
Mods
Stacked
No kitchen-sink modpacks. Every mod here pulls weight: it either reshapes the world, gives you new ways to build it, or keeps the framerate playable past 64 chunks.
World Generation
Terrain reformation. Denser biomes, taller mountains, deeper rivers — vanilla rebuilt.
Terralith
v2.5.8100+ new biomes layered over vanilla.
Stardust Labs' biome overhaul: alpha groves, ashen swamps, bryce canyons, frozen cliffs. No new blocks — the world is just bigger.
Stardust LabsTectonic
v3.0.22Terrain made taller, deeper, more dramatic.
Reworks vanilla terrain shape. Mountains scrape, oceans plunge, plains roll. Stacks under Terralith for compounding effect.
ApolloLithostitched
v1.7.3World-gen library.
Substrate for the biome/terrain mods above. Datapack-driven structure & biome stitching.
Apollo
Engineering & Build
Mechanical industry. Factories, airships, artillery, and copy-pasted form.
Create
v6.0.10Mechanical contraptions, water wheels, factories.
The defining industrial mod. Rotation, contraptions, schedules, mechanical bearings, deployers, factory gauges. Every base is a working machine.
SimibubiCreate: Aeronautics
v1.2.1Build it, then fly it.
Airships, balloons, propellers, control wheels. Your contraptions don't just move — they fly. The vertical axis becomes legal architecture.
Create: Big Cannons
v5.11.3Working artillery.
Build, load, and aim real cannons. Powder, projectile, fuse. The end of melee-only warfare.
Copycats+
v3.0.4Copy any block's texture onto any shape.
Create-adjacent. Paste oak planks onto a slab, fence, or panel. The aesthetic backbone of fine builds.
Portable Engine: Liquid Fuel
v2.0.0Compact mobile engines.
Burn liquid fuel for rotational power. Pairs with vehicles and Aeronautics.
Ritchie's Projectile Lib
v2.1.2Projectile physics library.
Substrate for Big Cannons. Realistic ballistics, drag, fragmentation.
Physics
Cloth, rope, soft-body. The world stops being purely rigid.
Sable
v1.2.2Cloth, rope, and chain physics.
Soft-body simulation for banners, sails, hanging chains. Static blocks finally move when the wind catches them.
Render & Performance
Distant horizons, shaders, and the fastest rendering Minecraft has ever shipped.
Distant Horizons
v3.0.3-bSee further than vanilla allows.
LOD rendering. Render distance climbs from 16 chunks to 256+ at low cost. The horizon comes back.
client requiredSodium (NeoForge)
v0.6.13The performance baseline.
Reworks Minecraft's rendering pipeline. 3-10× framerates on the same hardware. Required for Iris & DH.
client requiredIris
v1.8.12Shader pack support.
OptiFine-class shader compatibility, running on Sodium. Drop in any shaderpack, get cinematic lighting.
client requiredChunky
v1.4.23Pre-generate world chunks.
Admin tool. Pre-loads chunks so explorers don't pay the generation tax mid-flight.
Utility
Tools for builders, librarians, and admins.
JEI (Just Enough Items)
v19.27.0.340Recipe viewer.
The standard recipe/item index. Press R or U on any item — see what makes it, see what it makes.
client requiredWorldEdit
v7.3.8Cuboid building tool. Use with care.
Server-side build tool for ops. Mass place, replace, copy. Cap fluid operations — large flood-fills will OOM the world.
Missing something obvious? Mods get added by request after testing. Apply for whitelist and pitch it in.